Whitepaper Implementations
Ambient Occlusion Volumes
Based on a paper by Morgan McGuire. It's a semi-analytical ambient occlusion solver using geometry shaders.
Code coming soon.
Win64 debug binaries can be found here. Will switch to release binaries soon.
All-Frequency Shadows
Based on a paper by Thomas Annen et al. It uses summed area tables and a decomposition of the shadow function to dynamically blur the shadows based on distance to the light.
Code and binaries coming soon.