Whitepaper Implementations


Ambient Occlusion Volumes

Based on a paper by Morgan McGuire. It's a semi-analytical ambient occlusion solver using geometry shaders.

Code coming soon.

Win64 debug binaries can be found here. Will switch to release binaries soon.


All-Frequency Shadows

Based on a paper by Thomas Annen et al. It uses summed area tables and a decomposition of the shadow function to dynamically blur the shadows based on distance to the light.

Code and binaries coming soon.